Paolo may naturally address this issue in a later release, but this workaround is effective for now. When activating remaining sets of AI files that lack accompanying liveries (e.g., like my NAMeS mod), I had to retain an empty \NAMeS - Minimum\Vehicles\Textures\CustomLiveries\Overrides\ folder pathway inside the zipped mod to get the AI files to show up when using AMS2CM (see attached mod). \F1 1983\Vehicles\Textures\CustomLiveries\Overrides\ a properly zipped F1 1983 mod will simply have the following folder path, for example: Note to modders! For AMS2CM to extract things properly, zipped mod files should not have the root \Automobilista 2 folder inside of them. Here's the link: Automobilista 2 Content Manager If you haven't tried out paolo's AMS2CM, I strongly recommend you start managing all of your mods with it, rather than JSGME, especially if you are adding additional cars and/or tracks.
The whole process only took a few minutes (about the time needed to savor a quality beer), and AMS2 fired right up afterwards. Using paoloambrosio's new converter script, I converted every Thunderflash mod and then enabled all of those along with every PCARS mod (cars and tracks), VRC mods, the KAOS Ind圜ar, and pretty much every livery set around and let paolo's AMS2 Content Manager activate everything all at once.